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All APIs by Level

APIs at the top of this page are the highest-level, providing the most functionality and requiring the most dependencies.

Each section builds on the next lower one, with the most basic standalone routines at the bottom.

See also the complete list of Functions and Classes.

Application Framework (GLG3D.h, GLG3D.lib)

High-level building blocks for creating applications.

Hardware Rendering (GLG3D.h, GLG3D.lib)

An easy-to-use wrapper for OpenGL and a platform-independent windowing system.

3D Math and Systems (G3D.h, G3D.lib)

Core data structures and system functionality.


documentation generated on Sat Jan 12 2013 22:49:53 using doxygen 1.8.2