Abstract base class for Mesh, Patch, and Billboard.
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Inherited by G3D::_BSPMAP::Billboard, G3D::_BSPMAP::Mesh, and G3D::_BSPMAP::Patch.
Abstract base class for Mesh, Patch, and Billboard.
- Enumerator:
| POLYGON |
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| PATCH |
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| MESH |
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| BILLBOARD |
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| virtual G3D::_BSPMAP::FaceSet::~FaceSet |
( |
| ) |
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inlinevirtual |
| virtual bool G3D::_BSPMAP::FaceSet::isMesh |
( |
| ) |
const |
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pure virtual |
| virtual void G3D::_BSPMAP::FaceSet::render |
( |
class Map * |
map | ) |
const |
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pure virtual |
| virtual void G3D::_BSPMAP::FaceSet::updateSortKey |
( |
class Map * |
map, |
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const Vector3 & |
zAxis, |
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Vector3 & |
origin |
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) |
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pure virtual |
| int G3D::_BSPMAP::FaceSet::lightmapID |
| float G3D::_BSPMAP::FaceSet::sortKey |
Depth value used as a sort key.
| int G3D::_BSPMAP::FaceSet::textureID |