Inherits G3D::_BSPMAP::FaceSet.
- Enumerator:
| POLYGON |
|
| PATCH |
|
| MESH |
|
| BILLBOARD |
|
| virtual bool G3D::_BSPMAP::Mesh::isMesh |
( |
| ) |
const |
|
inlinevirtual |
| virtual void G3D::_BSPMAP::Mesh::render |
( |
class Map * |
map | ) |
const |
|
virtual |
| virtual void G3D::_BSPMAP::Mesh::updateSortKey |
( |
class Map * |
map, |
|
|
const Vector3 & |
zAxis, |
|
|
Vector3 & |
origin |
|
) |
| |
|
virtual |
| int G3D::_BSPMAP::Mesh::firstMeshVertex |
| int G3D::_BSPMAP::Mesh::firstVertex |
| int G3D::_BSPMAP::FaceSet::lightmapID |
|
inherited |
| int G3D::_BSPMAP::Mesh::meshVertexesCount |
| float G3D::_BSPMAP::FaceSet::sortKey |
|
inherited |
Depth value used as a sort key.
| int G3D::_BSPMAP::FaceSet::textureID |
|
inherited |
| int G3D::_BSPMAP::Mesh::vertexesCount |