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G3D
SuperShader
Pass
G3D::SuperShader::Pass Member List
This is the complete list of members for
G3D::SuperShader::Pass
, including all inherited members.
args
G3D::SuperShader::Pass
customShaderPrefix
G3D::SuperShader::Pass
extraLightInstance
G3D::SuperShader::Pass
protected
static
fromFiles
(const std::string &vertexFilename, const std::string &pixelFilename)
G3D::SuperShader::Pass
static
getConfiguredShader
(const std::string &vertexFilename, const std::string &pixelFilename, const UniversalMaterial &material, const std::string &extraDefines)
G3D::SuperShader::Pass
protected
static
getConfiguredShader
(const UniversalMaterial &material, CullFace c=CullFace::CURRENT)
G3D::SuperShader::Pass
virtual
m_pixelFilename
G3D::SuperShader::Pass
protected
m_vertexFilename
G3D::SuperShader::Pass
protected
nonShadowedInstance
G3D::SuperShader::Pass
protected
static
Pass
()
G3D::SuperShader::Pass
protected
Pass
(const std::string &vertexFilename, const std::string &pixelFilename)
G3D::SuperShader::Pass
protected
purgeCache
()
G3D::SuperShader::Pass
static
Ref
typedef
G3D::SuperShader::Pass
shadowedInstance
G3D::SuperShader::Pass
protected
static
~ReferenceCountedObject
()
G3D::ReferenceCountedObject
inline
virtual
documentation generated on Thu Nov 8 2012 22:49:27 using
1.8.2