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G3D::SuperShader::Pass Member List

This is the complete list of members for G3D::SuperShader::Pass, including all inherited members.

argsG3D::SuperShader::Pass
customShaderPrefixG3D::SuperShader::Pass
extraLightInstanceG3D::SuperShader::Passprotectedstatic
fromFiles(const std::string &vertexFilename, const std::string &pixelFilename)G3D::SuperShader::Passstatic
getConfiguredShader(const std::string &vertexFilename, const std::string &pixelFilename, const UniversalMaterial &material, const std::string &extraDefines)G3D::SuperShader::Passprotectedstatic
getConfiguredShader(const UniversalMaterial &material, CullFace c=CullFace::CURRENT)G3D::SuperShader::Passvirtual
m_pixelFilenameG3D::SuperShader::Passprotected
m_vertexFilenameG3D::SuperShader::Passprotected
nonShadowedInstanceG3D::SuperShader::Passprotectedstatic
Pass()G3D::SuperShader::Passprotected
Pass(const std::string &vertexFilename, const std::string &pixelFilename)G3D::SuperShader::Passprotected
purgeCache()G3D::SuperShader::Passstatic
Ref typedefG3D::SuperShader::Pass
shadowedInstanceG3D::SuperShader::Passprotectedstatic
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Thu Nov 8 2012 22:49:27 using doxygen 1.8.2