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Tools and Sample Programs
Viewer (bin/viewer; tools/viewer in the source distribution)

Loads most data files supported by G3D, e.g., 3DS, OBJ, IFS, GTM, MP4, PNG, JPG, FNT, etc. and displays them in an appropriate manner. Use this for previewing objects, discovering font characters, and debugging data files.

Starter (samples/starter)

A good starting point for building your own G3D programs. (This is the program that iCompile creates for you in an empty directory.)

Ray Trace (samples/rayTrace)

All Stages Shader (samples/allStagesShader)
  • G3D::Shader
  • Tessellation, hull, geometry, vertex, and pixel shader

Audio (samples/audio)
This sample uses irrKlang to show how to integrate 32-bit audio into a G3D app.

Shader (samples/pixelShader)

Photon map (samples/photonMap)

Geometry Shader (samples/geometry)

Compute Server Discovery (samples/computeDiscovery)

Deferred Shading (samples/deferredShading)

Remote Rendering (samples/remoteRender)

Multiple Views (samples/multiview)

Rendering to multiple viewports to create a CAD-like application

Raw OpenGL (samples/rawOpenGL)


documentation generated on Sat Jan 12 2013 22:49:53 using doxygen 1.8.2