Support Forum       Library Source       SourceForge Page       G3D Web Page     
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
G3D 9 Immediate-Mode GPU Model

This diagram depicts the relationship between the OpenGL/GLSL and G3D APIs and the hardware graphics pipeline as implemented by a modern GPU. The G3D calls correspond directly to OpenGL calls; they just abstract a lot of boilerplate that frequently changes with every GL version anyway, and add type safety.

The most interesting parts of the relationship are:


documentation generated on Sat Jan 12 2013 22:49:53 using doxygen 1.8.2